Tag: setting

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  • History

    The name Eldin is taken from the [[demi-god Eldin]] who is credited with driving out the malevolent gods of the region along with their evil humanoid servants and becoming the patron deity of the region. When this occurred is a secret lost to the …

  • demi-god Eldin

    The ancient demi-god patron of the region now named for him. Eldin is credited with driving the dark gods from the land, bringing civilization to his people and sacrificing himself to rid the land of the scourge of man-eating gnolls. Historical …

  • Greater Elven Consortium

    A multi-planetary association of [[elves]] with claims throughout most of known space. Though reasonably good and not particularly imperialistic, they can be somewhat acquisitive. They've been known to claim interesting or magically important portions …

  • humans

    The predominant race of Eldin shares most of its genetic relation with the greater human race. Most humans born in Eldin, however, have some elven ancestry. Though this doesn't change any of their racial traits or stat adjustments, it does lend many …

  • elves

    The elves of Eldin were high elves many thousands of years ago but have since "gone native," living among [[humans]] in settled regions and forsaking their treetop dwellings. Many elves still find themselves drawn to forested areas, but the majority of …

  • Lucian

    A cleric of the now-dead [[demi-god Eldin]] and liberator of the Eldinian people. Lucian was born in [[Orness]] about 1,500 years ago and is said to have been chosen by the god Eldin to lead a purge of gnolls from the land. After fighting for many …

  • Orness

    LG Large City; Monarchy; Population: 24,000 (37% humans, 25% half-elves, 21% elves, 8% dwarves 9% others)

    Considered by more imperial nations to be the capitol of Eldin, Orness is Eldin's oldest established city. Self-sufficient through …

  • Mizushima

    A militaristic nation that has recently expanded into being Eldin's closest eastern neighbour. After a few border skirmishes with Eldin, Mizushima set its sights northward to [[Rimuldar]].

  • Brixton

    Eldin's closest western neighbour, a naval juggernaut and perhaps the most scientifically advanced nation on the planet. Despite several centuries of war with Eldin, the two nations now co-exist peacefully, and trade between them thrives. Brixton is a …

  • Queen Eindira

    Queen Eindira is the reigning monarch of [[Orness]] and the surrounding towns and settlements. She has ruled Orness for 27 years, has never married and has no descendants to claim her throne when she passes.

    Like Orness's monarchs before her, …

  • Rimuldar

    A nation composed of a great variety of races living in loosely allied cities and towns protected by a national militia known as the Knight Protectors. The name Rimuldar refers to the region's largest city and the headquarters of the Knight Protectors. …

  • Geography

    Eldin is located in and defined by a massive valley containing three primary basins referred to as north, south and central lakes. On its western border, Eldin is separated from [[Brixton]] by nearly impassable mountains through which is only one …

  • Kalare

    Eldin's imperialistic southern neighbour. Kalare's expansionist policies have brought them into conflict with [[Brixton]]'s navy with disastrous results for Kalaran forces. The natural barriers between Kalare and Eldin have kept the two nations from …

  • Deepcrest

    LN Large City; Magocracy; Population: 21,000 (32% humans, 30% elves, 31% half-elves, 7% others)

    Southern Eldin's largest city, situated on an island in the southern lake with a secondary settlement on the lake's shore. Deepcrest's inhabitants are …

  • Political Landscape

    Eldin is composed of four primary city-states and numerous smaller towns and settlements. [[The Iron Hills]], [[Orness]], [[Deepcrest]] and [[Velothi]] rule themselves and, in some cases, a few settlements close by. Though they maintain close political …

  • The Iron Hills

    LN Small City; Monarchy; Population: 6,700 (45% dwarves, 32% humans, 15% half-elves, 8% others)

    A human/dwarven enterprise turned mountain kingdom. Iron veins have been exploited here for several hundred years, creating a tremendous amount of wealth. …

  • Velothi

    LE Small City; Council; Population: 8,200 (44% humans, 31% half-elves, 21% elves, 4% others)

    The first stop for goods entering Eldin and the last stop for those leaving, Velothi is ruled by merchant guilds, paid for by tariffs and fuled by trade. …

  • Cities

    [[Orness]] - A castle and city situated on the shore of Eldin's central basin. Also Eldin's oldest walled city.

    [[Deepcrest]] - A magical metropolis located on an island in the southern lake.

    [[Velothi]] - A thriving center of trade between …

  • Border Outpost

    N Village; Autocracy; Population 175 (68% humans, 14% half-elves, 9% dwarves, 8% others)

    A strip of land with walls on both sides that was once the war front between Eldin and [[Brixton]]. The barracks now stand converted to inns, and the gates …

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